The Metaverse is a universe of digital items, virtual avatars, and functioning economies in which technology is more than just a convenience; it is a way of life. Metaverses are virtual environments in which people can communicate through various sorts of virtual technology. It has been the most important development in the technology environment during the next few decades.
This article will present five metaverse technologies that are directly or indirectly related to the creation of this interactive and immersive virtual platform, as well as how they will be employed in the future.
Virtual reality headsets
Virtual reality technology will soon be a crucial component of communication. Virtual reality headsets will be utilized to access and interact with the metaverse. No matter what we do, whether we want to work or play, we will use virtual reality headsets. Just as every firm developed a website two decades ago to have a presence on the internet, companies will need to create a presence in 3D virtual space.
VR is also expected to replace game consoles by the end of this decade. It implies that the worlds of online gaming and regular business will converge at some point, and that established firms will collaborate with game creators such as Fortnite and Roblox to produce interesting VR experiences.
However, product developers must overcome a few tough challenges. For example, increasing the resolution of VR devices (preferably to 8k resolution) and designing VR headsets with a 120hz refresh rate will help reduce motion sickness, which many VR users currently experience. Furthermore, it is critical to combine VR headsets with various bodily sensors in order to create a more realistic perception of reality. Meta is already developing a haptic glove that will operate in tandem with a headset to provide a more immersive experience.
Augmented reality glasses
Like virtual reality, augmented reality will become a natural part of our daily life. Instead of using full headsets, though, AR will be integrated into the glasses we already wear. The concept of Google Glass, which was first proposed ten years ago, will return and this time, it will endure. Augmented reality will be our new reality. AR will enhance our daily interactions with genuine objects. For instance, when we visit a physical business, we will engage with a hologram of the salesperson rather than the actual salesperson. This hologram won’t materialize unless we ask for it.
AR will likely be used for real-time, on-site environment surveys. Users using AR will unavoidably convert actual locations, such cities, into the virtual environment. Augmented reality will be used to inspect the new architectural components before they are built. Imagine a future in which you could create a new structure and then use augmented reality (AR) glasses to scan the surrounding region to spot any potential issues.
The advent of VR and AR headsets will change how we interact with technology. Voice-based interactions will unavoidably be present in AR and VR-enabled devices. Users will find it easier to say “Do (activity)” rather than searching through the navigation menu because AR gadgets offer so many options.
Decentralized finances (DeFi) and non-fungible tokens (NFTs)
Decentralized finance will be at the center of the digital economy of the metaverse. With digital currency, the virtual world will function perfectly (coins). As long as they stay in a virtual environment, users can purchase and sell products using digital currency.
The idea of a single universal currency is doubtful since it is unlikely that there would be a single metaverse; instead, it is more likely that there will be several produced by various companies. One of the challenges that product designers will have is coming up with a mechanism that makes it simple for customers to change one money into another. Each corporation that builds a metaverse will likewise issue its own currency.
Today, the majority of consumers associate NFT technology with purchasing and selling virtual items. However, this technology has a lot more potential. Any digital item in the metaverse, such as a piece of digital real estate or an avatar’s virtual apparel, will eventually be able to be traced back to its owner using NFT.
Many people believe that in the metaverse, anything is possible. This is false. Just as there are rules and laws that people must follow in the real world, there should be a set of fundamental principles in the virtual world. Digital identification is a tool that will help in regulating those policies.
The same methods that physical identities work will also apply to digital identities. It will be connected to your digital avatar, which is a representation of you in cyberspace. After entering the metaverse, a user’s avatar acts as a digital identifier to access a variety of services. It is projected that in order to construct digital identities, some biometric data will need to be collected and analyzed. Most likely, facial scanning and identification will be required of users.
Whether the corporations that built the metaverse will check the digital identity or request that service providers do so is an open subject. To safeguard the confidentiality of personal data, architects of the metaverse must also take into account the General Data Protection Regulation (GDPR). This can be a big difficulty for service providers, given how much data the businesses can gather about their users in the metaverse.
Internet of things (IoT)
The Internet of Things (IoT) is a system that uses gadgets and sensors to link everything in our physical environment to the Internet. These devices will be able to send and receive information automatically after connecting to the Internet and will have a unique identification.
Today’s voice-activated speakers, thermostats, medical devices, and other gadgets are all connected to numerous data sources via the Internet of Things.
IoT applications from Metaverse are designed to collect and transfer data from the outside environment. The computer representations would be more accurate if this were done. For instance, specific metaverse items may behave differently depending on the weather at the time.
Additionally, the Internet of Things allows for the seamless adaptation of 3D surroundings to a variety of real-world devices. Within the metaverse, simulations can be created using this technology.
By managing the data it gathers, IoT may also use AI and machine learning to further improve the metaverse.
Even though the Metaverse was born out of a frustration with the way that corporations influenced people’s personal lives, connected virtual experiences are not always bad.
If we approach these technologies in an ethical and responsible manner, we may develop ways to benefit consumers while increasing the profits of our companies.
These innovations aren’t meant to replace the natural environment; rather, they’re meant to increase our connectivity online and enable us to share experiences in places we couldn’t before. Let’s design the future we wish to see, since it is up to us to influence how the Metaverse evolves.